Gamification of cybersecurity: developing practical skills through play
dc.contributor.author | FARES,Soumaia | |
dc.contributor.author | BENRAZEK,Nesrine | |
dc.contributor.author | Mezghache,Rida | |
dc.date.accessioned | 2025-10-12T08:54:39Z | |
dc.date.available | 2025-10-12T08:54:39Z | |
dc.date.issued | 2025 | |
dc.description.abstract | Serious game are digital applications that aren’t just built for entertainment. they’re designed to achieve educational, training, or awareness goals through engaging and interactive experiences. over the past few years, these games have really caught people’s attention as powerful tools across various field, including healthcare, education, and cybersecurity. Our project focuses on using serious games to improve cybersecurity awareness and help learners develop practical skills. The game we’ve designed simulates real-word cybersecurity scenarios, giving users the chance to recognize digital threats, make critical decisions, and apply the right countermeasures all within a safe and interactive environment. What we’re doing is combining the core principles of cybersecurity with game-based learning strategies. this creates an engaging alternative to traditional training methods, helping users build both confidence and competence when it comes to navigating digital risks. Instead of just learning theory, people get to practice and experience what it’s really like to deal with cybersecurity challenge without any real-world consequences. | |
dc.identifier.uri | https://dspace.enset-skikda.dz/handle/123456789/249 | |
dc.language.iso | english | |
dc.publisher | Ecole Normal supérieure de l’Easeignement Technologique– skikda– | |
dc.title | Gamification of cybersecurity: developing practical skills through play | |
dc.type | Mémoire de fin d’études pour l’obtention du diplôves de professeur de l’enseignement moyen |